# GET ROTATE MATRIX

From Macros Wiki

### Command

- GET_ROTATE_MATRIX <matrix array>, <vx>, <vy>, <vz>, <angle>

- Set an array variable to the transformation matrix required to perform a 3D rotation.

### Parameters

- <matrix array>
- A transformation matrix contains 12 values. These are stored in an array variable that must be defined to hold at least 12 values. If the array variable is defined with a size of more than 12, the first 12 values are used for the transformation matrix.
- <vx>
- the X component of a vector.
- <vy>
- the Y component of a vector.
- <vz>
- the Z component of a vector.
- <angle>
- angle value, either degrees or radians. Positive angles indicate a CCW direction, negative for CW.

Use the DEGREES or RADIANS commands to switch between the two angle modes.

### Example

- DEGREES
- LOCAL MAT1(12)
- GET_ROTATE_MATRIX MAT1, 0, 0, 1, 30

- This will get a matrix to rotate 30 degrees around the Z axis.